VLOG season 2
Compared to the last season, this season goes a lot more into software development and related topics. I've also commented the episodes a lot more now, as Ive updated this page as I've been making the episodes - as opposed to doing it all after the whole season is ready.
Note that the vlogs are in finnish. English summaries and commentary provided here out of courtesy.
## | Episode name | Synopsis |
---|---|---|
01 | Intro(n) intro | Preliminary talk about the new season and its reasons |
02 | Intro, osa 2 | A bit more intro, before evoling to reflecting on the past |
03 | Pelimoottoritie | Preliminary introduction to the engine and _very_ brief rationale |
04 | Moonforge, osa 1 | About my Kubernetes adventure with auth/authz |
05 | Moonforge, osa 2 | Presenting my own IDP - it's quite simple, really |
01 - Intro(n) intro
Inspired by hardware acquired a while ago, I start explaing (with a poor script) how I'd like to make vlogs about game development, and maybe some other development related stuff. Didn't yet get too far on explainging about the development itself. And I really suck at talking. Which kinda sucks, as this video has nothing but a talking head.
02 - Intro, osa 2
The intro continues, but only by a little. But the talking head is there - for the whole video. Didn't yet again manage to get to the actual topic, as this one turned out to be a reflection about my past programming projects and passions over the past 20 years or so. This time managed to talk a lot better, thanks to having the script on a teleprompter! I think... Although this started a bit apathetic. But it does get better.
03 - Pelimoottoritie
Finally starting to get to the more technical topics. As expected, I got distracted and found myself doing game engine development. Very briefly summarizing how I want to make a game with focus on multithreaded updates with rendering in parallel. Talk about the initial implementation which accomplishes this with code generation, with some tiny examples.
04 - Moonforge, osa 1
A work opportunity presented itself and pivoted to learning Kubernetes. This video summarizes some of the things I encountered when building "homelab"-scale user authentication and authorization things.
05 - Moonforge, osa 2
As teased for the whole season, finally some code! And a lot of it. Presenting how I implemented an IDP for my use case, with heavy inspiration from OIDC - but with a "cloud native" twist by building the whole system to be aware of the reverse proxy right from the start. Let's just hope I didn't include too many bugs - it's always extra insane to implement one's own security solutions. But at least I used good building blocks: Keycloak, ASP.NET OIDC and JWT.